As we reach the crossroad of interactive technology and intuitive interfaces, we continue to ask ourselves, when will we kill the mouse? The introduction of the Leap Motion reignited that question months before the hardware arrived at our offices. What we discovered in a Labs Sprint last month, however, was less than amazing. The only benefit we found that the Leap could perform better than a mouse was its touchless feature. The mouse and the Kinect can do more from tactile experiences to tracking the entire body. We had ideas on how to use the Leap in a novel way, but we bit the bullet this month. We decided to have some fun instead.
Don’t be fooled. The Leap Motion is still an incredible idea and hardware that uses infrared to pick up motions from your ten fingers. Motions that may be better to use for a game. Our direction was to create a simple, playful game you might find on the Google Play Store. The biggest draw of our game would be its creativity and functionality. We would ask players to use the pinch and pull motions, capture that data and make it playable. The concept we found is called Monster Buster.
For this project, we created character designs, a sling and powerballs. The backdrop would be created using the Unity game-engine. The main hurdle was in development to create the pinch, pull and release motions. The difficulty came as a result of using Unity and C Sharp, and getting it to work with the Leap Motion. A challenge we found simpler using the functions and variables that exist for the Leap. In less than three hours, we solved what we needed to do to get a Leap Motion game up and running.