Untold Labs is made up by an eclectic band. We’re creatives, developers, designers, strategists and writers. No two backgrounds identical. So to introduce the technical Arduino kit to the entire staff, our Director of Emerging Technology Michael Chatten led a learning session. Let’s spent 2.5 hours to touch, feel and experience how the Arduino works, so next month we’ll be ready to pitch creative ideas using this tech. This is what we learned:
The Arduino comes in a playful box. A pint-sized dynamo of an open-source electronic prototyping platform glued to a board slightly larger than a smaller Moleskin notebook. What it allows for are interactive electronic objects and experiences. You develop a program using its interface and electrical outputs create real-life actions.
The entire team spent 2.5 hours last Friday learning the basics. Find and play with programming and then see how the Arduino reacts. We had a series of elementary tasks, given a basic development kit. Learning experiments included: Using the Arduino to turn on an LED light, powering a motor, creating a fan.
This was our reaction:
Senior Developer Caleb Loffer: “It’s got a lot of possibilities, almost infinite, as long as you have the right inputs and outputs. You can do most basic electrical engineering with it… It’s developing for a physical device rather than a virtual space, actually developing a real object; real light; real switches; real triggers.”
3D Artist Alex Runde: “I got to watch copy-and-paste programming, which I felt like I learned a bit more about programming… Knowing a little bit of the script that works was helpful.”
Account Strategist Ed McClure: “I learned more of robotics making. My favorite word right now is transistors… It was more smart technology. The opportunity to make things more convenient for people.”
Labs Specialist Shelton Clinard: “It was more of a tutorial basis, ground work on what the Arduino is. What was really different is that we were utilizing hardware instead of software. We were actually creating physical interfaces utilizing physical inputs and sensors instead of just buttons on a webpage.”